
Your current field is also saved automatically in this browser. Saved fields stay in this browser; download a file to keep a copy or to share a field and open it again on any device. To import a field someone sent you, use "Paste field" or "Open file". Loading a map or importing a field replaces the current field. In an online game only the host can load a map, and everybody gets it automatically.
Export the placed bunkers as 3D-print files, scaled down to a miniature field.
Switch with keys 1 / 2 while walking. Between rounds keys 1-5 pick your start spot instead (use Shift+1-5 or click for the weapon).
the host picks the mode and presses Start (each team needs at least one player). Everyone is frozen on their team's start zone, you hear 3 low beeps and a higher one = go. A player who gets hit is out until the round ends; the round is won when the whole other team is out. The next round starts automatically. The host can press Stop (or exit Walk) to end the match. Between rounds (while the winner is shown and "Get ready" is displayed) everybody can still change weapon, team or spectator mode, until the countdown starts (the Flag mode does not allow team changes during a match). The teams are balanced automatically when a round starts: if one team has more than one player extra, the player who switched most recently is moved.
the same rules as the team elimination match, with one extra rule: when a player touches the enemy start zone, that player's team wins the round immediately. Defend your own start zone!
one team attacks and holds the bandana-sized flag, the other defends. The attackers get 3 tries per round, then the roles swap (4 rounds, or 15 minutes of play); the most points wins. Scoring: carry the flag fully over the yellow lines into zone 1 / 2 / 3 = 1 / 2 / 3 points. Flag hang (touch the enemy start zone while carrying the flag) = 12 / 11 / 10 points on try 1 / 2 / 3, replacing the zone points of earlier tries in that round. It is followed by the Bonus try: the player who hung the flag plays 1v1 against one defender (the other players sit out) and earns +2 points by hanging the flag within 30 s. Snatch: a defender who touches the flag (carried or on the floor) ends the round and the zone points where the flag lies still count; touching the attackers' start zone also snatches, but only before a buzzer has sounded. A hit flag carrier drops the flag on the spot. G hands the flag to a teammate within 2 m, or drops it; a player who dropped the flag may not pick it up again in that try. Buzzer: from 30 s into a try, when a team is fully eliminated its buzzer sounds: the attackers get 3 s to hang or advance, or the defenders get 3 s to snatch. Hit players are out until the next try. Defenders cannot score. Mercy rule: the match ends as soon as one team leads by more than 34 points. Penalties, VAR and the overtime shootout are not played (a tie stays a draw).
The host gets a room code and shares it. Everyone opens this same page, types the code and joins; players are balanced over Red and Blue automatically and can switch team in the Team box (not while a round is running, max 5 per team). Up to 10 players in total. Your name is sent when you join. Hit someone on the other team to score. The host's field is sent to everyone automatically. The host's device relays all traffic, so the host should have a good connection.
Press the ๐ Spectator button in the top bar before or after you join; between matches you can switch between spectator and player at any time. A spectator does not play and belongs to no team (max 4 spectators). The spectator watches the whole field from above and can drag on the ground to draw marks and arrows (tap once for a dot), which is handy for coaching. In the toolbar the spectator chooses who sees the marks: Red, Blue or both teams (spectators always see everything). The marks appear live on the floor, in every game mode. Undo removes your last mark; Clear removes the marks drawn for the selected audience (Both teams = everything); they are also cleared when a new match starts. Switch "โ Draw" off to move the camera (drag = rotate, right mouse / Shift = pan).
Tip: switch on Show names in the top bar to see the bunker names. The strategy is saved with the field (also when you download or save the field). Arrow keys switch steps, Delete removes the selected item. Shift or right mouse button turns the view.
๐ The layout is locked. You can still select bunkers, rename them and change their colour. Unlock to place, move, resize or delete bunkers, or to change the start zones.
Wall thickness (Cross, Arrow, Staple, Wing) is separate from the size, so a big bunker can keep thin walls. Auto = thickness scales with the size.
Length is the long side at 0ยฐ rotation. For an Arrow, length and width are linked (they scale together) so the 90ยฐ angle always stays correct; height can be set separately.
The side against the wall stays fixed. Offset moves the zone sideways (0 = centered). Height raises the zone like a platform (0.05 = flat). Players cannot walk onto a start zone; it is solid like a bunker. Where there is no colored zone, bunkers can be placed right up to the wall.
Upload a top-down image. Enter the real field dimensions in "Field size" so the field is to scale. The image is stretched over the whole field; use "Match field proportions" to get the proportions right. Rotate or flip it until it lines up. Turn the image off when you are done.
Online: host a game first (Play tab), then switch to Practice and press Start. Everyone in the room joins automatically, gets the same question and sees a live scoreboard. The next question comes when everybody has answered (or after 25 s).
The quiz only uses bunkers that you gave a custom name under "Build". Tip: first look at the field with names on, from "Red view" or "Blue view". Then turn the names off and start the quiz.
Controller
๐ฎ No controller detected. Connect a PlayStation or Xbox controller (USB or Bluetooth) and press any button.
Start / Options: tap = start walking, hold = stop walking
Left stick: move (push fully or click L3 to sprint)
Right stick: look
R2 / RT: shoot
R3 (press right stick): prone A / โ: jump (stands you up when prone) B / โ: crouch (while sprinting: slide)
X / โก: hand over / drop the flag (Flag mode)
Y / โณ or D-pad โ โถ: switch weapon
R3 / X (between rounds): spectate the next match / switch team
L1 / LB and R1 / RB: peek left / right
D-pad up: other hand D-pad down: clear hit marks
Back / Select: hold = scoreboard
The controller vibrates when you are hit. Use a controller with the standard layout; most Xbox and PlayStation controllers work in Chrome, Edge and Firefox.
These settings are saved in your own browser. Only your weapon colours are shown to other players.